Game Description

The Bianchi FA-6 Light Machine Gun is remarkably effective as a provider of suppressive fire given its all-condition resilience and lengthy firing duration. Unlike its 21st century precursors, with its heat-resistant metal alloy components and computer-driven thermal transfer system, the Bianchi FA-6 requires neither mid-battle barrel changes nor maintenance, allowing for rapid, uninterrupted fire. With a retractable bipod, the Bianchi FA-6 is most accurate when fired from the prone position.

Weapon details
Magazines 4
Clip size 150
Reload time 5.3s
Deviation Shoot
Base/Per Shoot/Reduction
-0.75/-0.055/-0.01
Deviation Min 1.18
Deviation Moving
Max/Forward/Strafe/Reduction
3/0.25/0.1/0.12
Deviation Jump
Max/Per Jump/Reduction
7/7/0.06
Deviation Standing 2
Deviation Crouching 1.2
Deviation Zoom 0.8
Bullet Velocity 800 meter/sec
Draw time 1.625s
Heat per shot/shots to overheat 0.025/40
Cool down per sec 0.25
Overheating timeout 1.35s
Damage Minimum 15
Damage Normal 18
Damage Decreasing Distance 15 meter
Only Minimal Damage Distance 60 meters

Guide

Pretty much equal to the PACs Shuko K-80 with 50 bullets less per clip but one more clip in reserve. It evens out in the total bullet count. It also has a slightly higher damage at distances over 15 meters, but we are talking here 15 damage instead of 14. And its a little less precise. Like all MGs, it gets more precise the longer you hold the trigger. Burst shots are less precise than prolonged fire, but beware of overheat. Remember to fire while crouching, not standing! If you ever get into a close range firefight, resist the instinct to immediately drop to prone. Crouch!

Note that after the 1.25 Patch, both LMGs now have some minimal recoil. Easily controlled after a little bit of practice!

Standard weapon for the Support class of the European Union

Other Pictures


This page was last modified 03:44, 2 May 2007.
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