Game Description

Slightly lighter than the EU Turcotte Rapid due to its reinforced polymer stock, the Malkov RK-11 SMG (Sub Machine Gun) is equally effective in confined environments, using a high firing rate to ensure multiple impact points. Like its EU counterpart, the Malkov RK-11 suffers a great loss of stopping power at long range.

Weapon details
Magazines 4
Reload time 4.1s
Deviation Shoot
Base/Per Shoot/Reduction
1.0/0.31/0.11
Deviation Min 0.5
Deviation Moving
Max/Forward/Strafe/Reduction
0.6/0.1/0.1/0.15
Deviation Jump
Max/Per Jump/Reduction
6/6/0.13
Deviation Standing 1.35
Deviation Zoom 0.8
Draw time 1.166s
Damage Minimum 10
Damage Normal 26
Damage Decreasing Distance 12 meter
Only Minimal Damage Distance 35 meters

Guide

This is a replacement for the pistol the other classes carry around, because your main weapon is anti vehicle, not anti personell. Doesn't matter which side you are on, they are both very similar and have only slight differences in damages, deviation and reload time. Over all, you are about on the same level. This weapon is only for close range fighting, so never use it for anything over 30 meters, the damage is about a third at that distance than what it is in the ranges of below 13 meters. Try to always be up close to your target, anything below 20 meters are good ranges. Below 10 meters you can pretty much use full auto on your target. Really try to get very close and the full auto spray your enemy, that is your best approach with this. Its more a stop gap measure as a full assault weapon. Assault and Support will kill you faster if they can get you close, while recon will simply try to get distance and do one sniper shoot and then finish you with the pistol.


Standard secondary weapon for the Engineer class of the Pan Asian Coalition


This page was last modified 00:20, 5 November 2006.
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