Game Description

Like its EU counterpart, the Bianchi FA-6, the PAC Shuko K-80 Light Machine Gun provides invaluable support to assault operations through unrelenting suppressive fire. Shooting smaller, nitrocellulose-molded, caseless ammunition, the Shuko K-80 boasts higher clip capacity, resulting in less frequent reloading, albeit at the expensive of per round stopping power. Like the Bianchi FA-6, the Shuko K-80 is more precise when stabilized on its protracted bipod.

Weapon details
Magazines 3
Clip size 200
Reload time 5.4s
Deviation Shoot
Base/Per Shoot/Reduction
-1/-0.06/-0.009
Deviation Min 1.15
Deviation Moving
Max/Forward/Strafe/Reduction
3/0.25/0.1/0.08
Deviation Jump
Max/Per Jump/Reduction
7/7/0.12
Deviation Standing 2
Deviation Crouching 1.2
Deviation Zoom 0.8
Bullet Velocity 800 meter/sec
Draw time 1.625s
Heat per shot/shots to overheat 0.025/40
Cool down per sec 0.25
Overheating timeout 1.35s
Damage Minimum 14
Damage Normal 18
Damage Decreasing Distance 15 meter
Only Minimal Damage Distance 60 meters

Guide

This standard light machine gun does a good job. You want to use it at close ranges though or in narrow passages where your victim cant move about a lot. At point blank range, you simply hold the trigger and aim in the general direction, you can win a bullet fight any time that way. The Shuko is also excellent at long range fights. In order to effectively use any LMG, don't fire while standing. If you go into the Crouching position immediately before moving, the cross hair spread will be reduced drastically.

Note that after the 1.25 Patch, both LMGs now have some minimal recoil. Easily controlled after a little bit of practice!


Standard weapon for the Support class of the Pan Asian Coalition

Other pictures


This page was last modified 03:42, 2 May 2007.
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